A logical sequel to the Adventure I curriculum, Adventure II activities involve greater risk taking and more physically demanding challenges. Students have the opportunity to set goals and design individual challenges while offering support for the entire group. Students may climb the Giant’s Ladder, soar down the Zip Line and be greeted by their classmates who take part in the landing. Students can help hoist classmates with a team belay system on the Giant Swing until the swinger releases, experiences a brief fall and pendulum swing ride. Students may explore the Pathfinder, a climbing wall and cargo net topping out at a trapeze, while classmates coach and aid in the belay system.